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smil Resources
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RealNetworks Releases Industry Standard SMIL Source Code to Helix Community
RealNetworks(R) Inc. , a global leader in network-delivered digital media, today added to the Helix Community, the source code for Synchronized Multimedia Integration Language (SMIL(TM), pronounced 'smile'), the standard for synchronized display of digital presentations. With the source code of SMIL 2.0 and the Helix(TM) DNA Client, Helix community developers can support display of complex presentations in their products.

Type: SMIL  #Views: 862  Category: Resource    

Synchronized Multimedia Integration Language (SMIL)
You should have a working knowledge of HTML in order for this resource to be helpful to you. However, SMIL is very straightforward and easy to understand, so even without HTML experience the functionality, elegance, simplicity, and value of SMIL should be evident.

Type: SMIL  #Views: 756  Category: Resource    

SMIL: Digital Media Meets XML
The Synchronized Multimedia Integration Language (SMIL) is an excellent example of a successful XML language development effort. The specialized, yet compact schema of SMIL offers powerful authoring capabilities for multimedia presentations and SMIL appears to be the clear winner for multimedia mark-up. This lab examines some good on-line resources that allow you to get a feel for using SMIL and and other XML-based languages that have been embraced by Real Networks ( in order to enable complex multimedia authoring.

Type: SMIL  #Views: 906  Category: Resource    

Synchronized Multimedia Integration Language (SMIL)
This document, TECHnote: Synchronized Multimedia Integration Language (SMIL), outlines the specification for the use of SMIL within learning objects.

Type: SMIL  #Views: 523  Category: Resource - Configurations
This configuration runs on PDA's with a Java 2 SE environment.

Type: SMIL  #Views: 538  Category: Resource    

RealNetworks Releases Industry Standard SMIL Source Code to Helix Community
RealNetworks(R) Inc. , a global leader in network-delivered digital media, today added to the Helix Community, the source code for Synchronized Multimedia Integration Language (SMIL(TM), pronounced 'smile'), the standard for synchronized display of digital presentations.

Type: SMIL  #Views: 611  Category: Resource    

Something to SMIL about
Synchronized Multimedia Integration Language, SMIL, (pronounced "smile") is the newly-minted W3C standard for authoring and presenting synchronized multimedia on the Web. SMIL is an XML-compliant markup language used to describe stylistic and synchronization information about a Web multimedia presentation.

Type: SMIL  #Views: 540  Category: Resource    

Captioning QuickTime: Part 5
SMIL (Synchronized Multimedia Integration Language) is very much like HTML. It is actually a form of XML (Extensible Markup Language). SMIL is used to control the way multimedia content is displayed on the Web. You can read about the SMIL standard at Quicktime 4.1+ is required for SMIL to work. If you are targeting audiences that may not have Quicktime 4.1+, use Quicktime to create the captioned movie. SMIL provides support for multiple languages for audio and text tracks and is much easier to implement if you are streaming Quicktime video from a Quicktime server. SMIL is also used by RealPlayer for media control, though the way in which it is implemented is slightly different.

Type: SMIL  #Views: 532  Category: Resource    

Synchronized Multimedia Integration Language (SMIL) Modules
Since the publication of SMIL 1.0 [SMIL10], interest in the integration of SMIL concepts with the HTML, the Hypertext Markup Language [HTML40], and other XML languages, has grown. Likewise, the W3C HTML Working Group is specifying how XHTML, the Extensible Hypertext Markup Language [XHTML10], can be subset, be extended, or be integrated with other languages.

Type: SMIL  #Views: 492  Category: Resource    

Ram File Summary
A Ram file is plain text file that uses the file extension .ram. Each line holds the full URL to a clip or SMIL presentation, and can include parameters that affect playback. Separate the first parameter from the URL with a question mark (?), as shown here:

Type: SMIL  #Views: 555  Category: Resource    

SMIL 2.0 Support
RealOne Player supports SMIL 2.0, which adds many new features to SMIL 1.0. RealOne Player is backwards-compatible with SMIL 1.0, so it can play any existing SMIL presentation. RealPlayer G2, RealPlayer 7, and RealPlayer 8 cannot play SMIL 2.0 presentations. These versions of RealPlayer autoupdate to RealOne Player before playing a SMIL 2.0 file. See Chapter 8 for basic SMIL 2.0 information.

Type: SMIL  #Views: 236  Category: Resource    

Time Changes Everything
Early work on SMIL (Synchronized Multimedia Integration Language) began back in December 1995, and the SMIL recommendation ( came out on June 15, 1998. The standard was backed by big companies such as RealNetworks, Apple, Lucent/Bell Labs, Philips, Digital Equipment Corp., and Alcatel.

Type: SMIL  #Views: 223  Category: Resource    

SMIL Boston Language Profile
The SMIL Boston profile describes the SMIL modules that are included and details how this modules are integrated. It contains support for all of the major SMIL Boston features including animation, content control, layout, linking, media object, meta-information, structure, timing and transition effects. It is designed for Web clients that support direct SMIL Boston markup such as standalone multimedia players.

Type: SMIL  #Views: 247  Category: Resource    

The XHTML+SMIL profile defines a set of XHTML abstract modules that support a subset of the SMIL 2.0 specification. It includes functionality from SMIL 2.0 modules providing support for animation, content control, media objects, timing and synchronization, and transition effects. The profile also integrates SMIL 2.0 features directly with XHTML and CSS, describing how SMIL can be used to manipulate XHTML and CSS features.

Type: SMIL  #Views: 250  Category: Resource    

Overview of SMIL
Overview of SMIL [ppt]

Type: SMIL  #Views: 284  Category: Resource    

SMIL and SVG in teaching
This paper describes how the web standards Synchronized Multimedia Integration Language (SMIL) and Scalable Vector Graphics (SVG) are used in teaching at the Vienna University of Technology. SMIL and SVG are used in courses on multimedia authoring.

Type: SMIL  #Views: 205  Category: Resource    

Responses to SMIL-Animation Last Call Comments
These are the collected Last call comments on SMIL Animation that were sent to the SMIL mailing list (, and responses to those comments.

Type: SMIL  #Views: 210  Category: Resource    

Multimedia Programming:Tagging (SMIL)
In the last chapter we looked at scripting programming paradigms for multimedia. In this chapter we will study Tagging.

Type: SMIL  #Views: 266  Category: Resource    

SMIL Layout Module
This section defines the SMIL Layout Module, which is divided into three levels of increasing functionality. Each level builds on the functionality of the lower levels, and higher levels require lower levels as a prerequisite.

Type: SMIL  #Views: 175  Category: Resource    

The SMIL 2.0 Time Manipulations Module
This module introduces new attributes for advanced manipulation of time behavior, such as controlling the speed or rate of time for an element.

Type: SMIL  #Views: 220  Category: Resource    

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